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Vladimir Buzalka
2026-05-08 13:30:47 +02:00
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# DailySudoku — technické poznámky
## Přehled skriptů
| Skript | Popis |
|--------|-------|
| `preskumaj_sudoku.py` | Průzkumný — vytáhne `gameLevels` z JS kontextu stránky |
| `stahni_sudoku.py` | Stáhne data z webu a uloží do MySQL (celý rok najednou) |
| `vykresli_sudoku.py` | Generuje PDF z dat v MySQL (reportlab, vektorové) |
## Zdroj dat
Stránka: https://www.solitaire.org/daily-sudoku/
Stejná architektura jako ostatní puzzle — `game.php` načte `gameLevels` s daty pro celý rok (366 dní × 4 obtížnosti). Klíče `"MM-DD"`, bez roku.
## Obtížnosti
| Obtížnost | Mřížka |
|-----------|--------|
| easy | 9×9 |
| medium | 9×9 |
| hard | 9×9 |
| expert | 9×9 |
## Datová struktura `gameLevels`
Každý záznam je objekt `{board, solution}`:
```json
{
"board": "2.78..3.6..5......39.614.7...",
"solution": "247895316165723984398614275..."
}
```
- `board` = zadání, 81 znaků (9×9), tečka = prázdná buňka
- `solution` = řešení, 81 znaků číslic 19
## MySQL tabulka `puzzle.puzzles`
Sdílená tabulka s ostatními puzzle. Pro Sudoku:
- `game_type` = `'sudoku'`
- `difficulty` = `'easy'` / `'medium'` / `'hard'` / `'expert'`
- `puzzle` = board string (zadání s tečkami)
- `solution` = solution string (řešení)
- `extra` = `{"grid_size": 9}`
- `source` = `'solitaire.org'`
Stav: celý rok 2026 naplněn (1460 řádků = 365 dní × 4 obtížnosti).
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"""
Průzkumný skript: připojí se na solitaire.org/daily-sudoku/ a vytáhne
surová JS data o puzzle (gameLevels, Game objekt).
"""
import asyncio
import json
import sys
sys.stdout.reconfigure(encoding="utf-8")
from playwright.async_api import async_playwright
URL = "https://www.solitaire.org/daily-sudoku/"
async def main():
async with async_playwright() as p:
browser = await p.chromium.launch(headless=True)
context = await browser.new_context(viewport={"width": 1280, "height": 900})
page = await context.new_page()
print(f"Načítám {URL} ...")
await page.goto(URL, wait_until="networkidle", timeout=60_000)
game_url = None
for frame in page.frames:
if frame.url != page.url and frame.url.strip() not in ("", "about:blank"):
game_url = frame.url
print(f" Nalezen iframe: {game_url}")
break
if not game_url:
iframe_src = await page.get_attribute("iframe", "src")
if iframe_src:
game_url = iframe_src if iframe_src.startswith("http") else f"https://www.solitaire.org{iframe_src}"
print(f" Iframe src z DOM: {game_url}")
await page.close()
game_page = await context.new_page()
target_url = game_url if game_url else URL
print(f"Načítám hru: {target_url} ...")
await game_page.goto(target_url, wait_until="networkidle", timeout=60_000)
# 1) gameLevels — struktura
print("\n=== gameLevels — struktura ===")
structure = await game_page.evaluate("""() => {
if (typeof gameLevels === 'undefined') return null;
const result = {};
for (const diff of Object.keys(gameLevels)) {
const keys = Object.keys(gameLevels[diff]);
result[diff] = {
count: keys.length,
first_keys: keys.slice(0, 3),
last_keys: keys.slice(-3),
sample_value: gameLevels[diff][keys[0]]
};
}
return result;
}""")
if structure:
print(json.dumps(structure, indent=2, ensure_ascii=False)[:5000])
else:
print(" gameLevels není definováno")
# 2) Dnešní data
print("\n=== Dnešní data (05-08) ===")
today_data = await game_page.evaluate("""() => {
const key = '05-08';
const result = {};
if (typeof gameLevels === 'undefined') return null;
for (const diff of Object.keys(gameLevels)) {
if (gameLevels[diff] && gameLevels[diff][key]) {
result[diff] = gameLevels[diff][key];
}
}
return result;
}""")
if today_data:
print(json.dumps(today_data, indent=2, ensure_ascii=False)[:5000])
else:
print(" žádná data pro dnešek")
# 3) Game objekt — klíče
print("\n=== Game objekt — klíče ===")
game_keys = await game_page.evaluate("""() => {
if (typeof Game !== 'undefined') return Object.keys(Game);
return null;
}""")
if game_keys:
print(json.dumps(game_keys, indent=2))
else:
print(" Game není definováno")
await browser.close()
if __name__ == "__main__":
asyncio.run(main())
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"""
Stáhne daily Sudoku puzzle data ze solitaire.org a uloží do MySQL.
"""
import asyncio
import json
import sys
sys.stdout.reconfigure(encoding="utf-8")
sys.stderr.reconfigure(encoding="utf-8")
from datetime import date, timedelta
from pathlib import Path
from playwright.async_api import async_playwright
sys.path.insert(0, str(Path(__file__).parent.parent.parent / "Knihovny"))
from mysql_db import connect_mysql
URL = "https://www.solitaire.org/daily-sudoku/"
DIFFICULTIES = ["easy", "medium", "hard", "expert"]
async def fetch_all_levels() -> dict:
async with async_playwright() as p:
browser = await p.chromium.launch(headless=True)
context = await browser.new_context(viewport={"width": 1280, "height": 900})
page = await context.new_page()
print(f"Načítám {URL} ...")
await page.goto(URL, wait_until="networkidle", timeout=60_000)
game_url = None
for frame in page.frames:
if frame.url != page.url and frame.url.strip() not in ("", "about:blank"):
game_url = frame.url
break
if not game_url:
iframe_src = await page.get_attribute("iframe", "src")
if iframe_src:
game_url = iframe_src if iframe_src.startswith("http") else f"https://www.solitaire.org{iframe_src}"
await page.close()
game_page = await context.new_page()
target_url = game_url if game_url else URL
print(f"Načítám hru: {target_url} ...")
await game_page.goto(target_url, wait_until="networkidle", timeout=60_000)
raw = await game_page.evaluate("() => JSON.stringify(gameLevels)")
await browser.close()
return json.loads(raw)
def save_to_mysql(game_levels: dict, start_date: date, end_date: date):
conn = connect_mysql(database="puzzle")
cur = conn.cursor()
inserted = 0
d = start_date
while d <= end_date:
mmdd = d.strftime("%m-%d")
date_str = d.strftime("%Y-%m-%d")
for diff in DIFFICULTIES:
if diff not in game_levels or mmdd not in game_levels[diff]:
continue
entry = game_levels[diff][mmdd]
board = entry["board"]
solution = entry["solution"]
cur.execute(
"INSERT IGNORE INTO puzzles (game_type, difficulty, puzzle_date, puzzle, solution, extra, source) "
"VALUES (%s, %s, %s, %s, %s, %s, %s)",
("sudoku", diff, date_str, board, solution,
json.dumps({"grid_size": 9}), "solitaire.org"),
)
if cur.rowcount > 0:
inserted += 1
d += timedelta(days=1)
cur.close()
conn.close()
return inserted
async def main():
game_levels = await fetch_all_levels()
total = sum(len(game_levels.get(d, {})) for d in DIFFICULTIES)
print(f"gameLevels: {total} záznamů")
inserted = save_to_mysql(game_levels, date(2026, 1, 1), date(2026, 12, 31))
print(f"MySQL: vloženo {inserted} nových řádků (celý rok 2026)")
if __name__ == "__main__":
asyncio.run(main())
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"""
Vykreslí Sudoku puzzle do PDF z dat v MySQL tabulce puzzles.
"""
import json
import os
import sys
from pathlib import Path
sys.stdout.reconfigure(encoding="utf-8")
sys.path.insert(0, str(Path(__file__).parent.parent.parent / "Knihovny"))
from reportlab.lib import colors
from reportlab.lib.pagesizes import A4
from reportlab.lib.units import cm
from reportlab.pdfbase import pdfmetrics
from reportlab.pdfbase.ttfonts import TTFont
from reportlab.pdfgen.canvas import Canvas
from mysql_db import connect_mysql
_fonts_dir = os.path.join(os.environ.get("WINDIR", r"C:\Windows"), "Fonts")
pdfmetrics.registerFont(TTFont("Arial", os.path.join(_fonts_dir, "arial.ttf")))
pdfmetrics.registerFont(TTFont("ArialBold", os.path.join(_fonts_dir, "arialbd.ttf")))
OUTPUT = Path(__file__).parent / "test_sudoku.pdf"
def draw_sudoku(c: Canvas, x0: float, y0: float, cell: float,
board: str, title: str = "", show_solution: bool = False,
solution: str = ""):
num_font = max(cell * 0.5, 7)
given_font = max(cell * 0.5, 7)
thin = 0.5
thick = 2.2
if title:
c.setFont("ArialBold", 12)
c.drawString(x0, y0 + 5, title)
# Bílé pozadí
c.setFillColor(colors.white)
c.rect(x0, y0 - 9 * cell, 9 * cell, 9 * cell, fill=1, stroke=0)
# Číslice
for i in range(81):
row = i // 9
col = i % 9
cx = x0 + col * cell + cell / 2
cy = y0 - (row + 1) * cell + cell * 0.3
ch = board[i]
if ch != ".":
c.setFillColor(colors.black)
c.setFont("ArialBold", given_font)
c.drawCentredString(cx, cy, ch)
elif show_solution and solution:
c.setFillColor(colors.Color(0.4, 0.4, 0.4))
c.setFont("Arial", num_font)
c.drawCentredString(cx, cy, solution[i])
# Tenké čáry
c.setStrokeColor(colors.Color(0.6, 0.6, 0.6))
c.setLineWidth(thin)
for i in range(1, 9):
if i % 3 == 0:
continue
c.line(x0, y0 - i * cell, x0 + 9 * cell, y0 - i * cell)
c.line(x0 + i * cell, y0, x0 + i * cell, y0 - 9 * cell)
# Tlusté čáry (3×3 bloky + vnější okraj)
c.setStrokeColor(colors.black)
c.setLineWidth(thick)
for i in range(0, 10, 3):
c.line(x0, y0 - i * cell, x0 + 9 * cell, y0 - i * cell)
c.line(x0 + i * cell, y0, x0 + i * cell, y0 - 9 * cell)
def main():
conn = connect_mysql(database="puzzle")
cur = conn.cursor()
cur.execute(
"SELECT difficulty, puzzle, solution FROM puzzles "
"WHERE game_type='sudoku' AND puzzle_date='2026-05-08' "
"ORDER BY FIELD(difficulty, 'easy', 'medium', 'hard', 'expert') "
"LIMIT 1"
)
row = cur.fetchone()
cur.close()
conn.close()
if not row:
print("Žádná data.")
return
difficulty, board, solution = row
page_w, page_h = A4
board_cm = 11
cell = board_cm * cm / 9
board_px = 9 * cell
c = Canvas(str(OUTPUT), pagesize=A4)
# Zadání
x0 = (page_w - board_px) / 2
y0 = page_h - 2 * cm
draw_sudoku(c, x0, y0, cell, board,
f"Sudoku {difficulty.capitalize()} — 2026-05-08")
# Řešení
y0_sol = y0 - board_px - 3 * cm
draw_sudoku(c, x0, y0_sol, cell, board,
"Řešení", show_solution=True, solution=solution)
c.save()
print(f"PDF uloženo: {OUTPUT}")
if __name__ == "__main__":
main()