notebookvb
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# DailyCalcudoku — technické poznámky
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## Přehled skriptů
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| Skript | Popis |
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|--------|-------|
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| `preskumaj_calcudoku.py` | Průzkumný — vytáhne `gameLevels` z JS kontextu stránky |
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| `stahni_calcudoku.py` | Stáhne data z webu a uloží do MySQL (celý rok najednou) |
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| `vykresli_calcudoku.py` | Generuje PDF z dat v MySQL (reportlab, vektorové) |
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## Zdroj dat
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Stránka: https://www.solitaire.org/daily-calcudoku/
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Stejná architektura jako Kakuro/Str8ts — `game.php` načte `gameLevels` s daty pro celý rok (366 dní × 4 velikosti). Klíče `"MM-DD"`, bez roku. Data se nemění přes rok — stačí jednorázové stažení v lednu.
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## Obtížnosti (velikosti mřížek)
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| Klíč | Rozměr | Číslice |
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|------|--------|---------|
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| 4x4 | 4×4 | 1–4 |
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| 5x5 | 5×5 | 1–5 |
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| 6x6 | 6×6 | 1–6 |
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| 8x8 | 8×8 | 1–8 |
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## Datová struktura `gameLevels`
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Každý záznam je pole dvou stringů: `[cages, solution]`
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### Cages (definice klecí)
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Klece oddělené `|`, každá ve formátu `target,operator,cells`:
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```
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3,*,a1b1|8,+,a2b2a3|2,/,c4d4
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```
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- `target` = cílová hodnota
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- `operator` = `+`, `-`, `*`, `/`
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- `cells` = seznam buněk (sloupec=písmeno a–h, řádek=číslo 1–8)
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### Solution (řešení)
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Flat string číslic, řádek po řádku:
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```
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1342213442133421 (4×4 = 16 znaků)
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```
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## MySQL tabulka `puzzle.puzzles`
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Sdílená tabulka s ostatními puzzle. Pro Calcudoku:
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- `game_type` = `'calcudoku'`
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- `difficulty` = `'4x4'` / `'5x5'` / `'6x6'` / `'8x8'`
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- `puzzle` = cage definice (cages string)
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- `solution` = flat string řešení
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- `extra` = `{"grid_size": 4}` / `5` / `6` / `8`
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- `source` = `'solitaire.org'`
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Stav: celý rok 2026 naplněn (1460 řádků = 365 dní × 4 velikosti).
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"""
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Průzkumný skript: připojí se na solitaire.org/daily-calcudoku/ a vytáhne
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surová JS data o puzzle (gameLevels, Game objekt).
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"""
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import asyncio
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import json
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import sys
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sys.stdout.reconfigure(encoding="utf-8")
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from playwright.async_api import async_playwright
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URL = "https://www.solitaire.org/daily-calcudoku/"
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async def main():
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async with async_playwright() as p:
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browser = await p.chromium.launch(headless=True)
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context = await browser.new_context(viewport={"width": 1280, "height": 900})
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page = await context.new_page()
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print(f"Načítám {URL} ...")
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await page.goto(URL, wait_until="networkidle", timeout=60_000)
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game_url = None
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for frame in page.frames:
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if frame.url != page.url and frame.url.strip() not in ("", "about:blank"):
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game_url = frame.url
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print(f" Nalezen iframe: {game_url}")
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break
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if not game_url:
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iframe_src = await page.get_attribute("iframe", "src")
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if iframe_src:
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game_url = iframe_src if iframe_src.startswith("http") else f"https://www.solitaire.org{iframe_src}"
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print(f" Iframe src z DOM: {game_url}")
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await page.close()
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game_page = await context.new_page()
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target_url = game_url if game_url else URL
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print(f"Načítám hru: {target_url} ...")
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await game_page.goto(target_url, wait_until="networkidle", timeout=60_000)
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# 1) gameLevels
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print("\n=== gameLevels ===")
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game_levels = await game_page.evaluate("""() => {
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if (typeof gameLevels !== 'undefined') return JSON.stringify(gameLevels, null, 2);
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return null;
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}""")
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if game_levels:
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print(game_levels[:5000])
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if len(game_levels) > 5000:
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print(f"... (celkem {len(game_levels)} znaků)")
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else:
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print(" gameLevels není definováno")
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# 2) Game objekt — klíče
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print("\n=== Game objekt — klíče ===")
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game_keys = await game_page.evaluate("""() => {
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if (typeof Game !== 'undefined') return Object.keys(Game);
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return null;
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}""")
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if game_keys:
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print(json.dumps(game_keys, indent=2))
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else:
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print(" Game není definováno")
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# 3) Game — datové vlastnosti
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print("\n=== Game — datové vlastnosti ===")
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game_data = await game_page.evaluate("""() => {
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if (typeof Game === 'undefined') return null;
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const result = {};
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for (const key of Object.keys(Game)) {
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const val = Game[key];
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if (typeof val !== 'function') {
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try { result[key] = JSON.parse(JSON.stringify(val)); }
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catch(e) { result[key] = String(val); }
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}
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}
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return result;
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}""")
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if game_data:
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txt = json.dumps(game_data, indent=2, ensure_ascii=False)
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print(txt[:3000])
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else:
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print(" žádná data")
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# 4) Další globální proměnné
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print("\n=== Další globální proměnné ===")
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globals_check = await game_page.evaluate("""() => {
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const names = ['puzzleData', 'dailyPuzzle', 'gameData', 'levels',
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'puzzle', 'boardData', 'board', 'grid', 'cells',
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'calcudokuData', 'calcudokuLevels', 'cages', 'groups'];
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const found = {};
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for (const name of names) {
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if (typeof window[name] !== 'undefined') {
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found[name] = typeof window[name];
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}
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}
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return found;
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}""")
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print(json.dumps(globals_check, indent=2))
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# 5) gameLevels — struktura klíčů a ukázka
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print("\n=== gameLevels — struktura ===")
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structure = await game_page.evaluate("""() => {
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if (typeof gameLevels === 'undefined') return null;
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const result = {};
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for (const diff of Object.keys(gameLevels)) {
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const keys = Object.keys(gameLevels[diff]);
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result[diff] = {
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count: keys.length,
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first_keys: keys.slice(0, 3),
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last_keys: keys.slice(-3),
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sample_value: gameLevels[diff][keys[0]]
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};
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}
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return result;
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}""")
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if structure:
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print(json.dumps(structure, indent=2, ensure_ascii=False)[:5000])
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else:
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print(" žádná struktura")
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# 6) Dnešní data
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print("\n=== Dnešní data (05-08) ===")
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today_data = await game_page.evaluate("""() => {
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const key = '05-08';
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const result = {};
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if (typeof gameLevels === 'undefined') return null;
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for (const diff of Object.keys(gameLevels)) {
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if (gameLevels[diff] && gameLevels[diff][key]) {
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result[diff] = gameLevels[diff][key];
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}
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}
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return result;
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}""")
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if today_data:
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print(json.dumps(today_data, indent=2, ensure_ascii=False)[:5000])
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else:
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print(" žádná data pro dnešek")
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await browser.close()
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if __name__ == "__main__":
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asyncio.run(main())
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@@ -0,0 +1,96 @@
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"""
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Stáhne daily Calcudoku puzzle data ze solitaire.org a uloží do MySQL.
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"""
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import asyncio
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import json
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import sys
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sys.stdout.reconfigure(encoding="utf-8")
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sys.stderr.reconfigure(encoding="utf-8")
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from datetime import date, timedelta
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from pathlib import Path
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from playwright.async_api import async_playwright
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sys.path.insert(0, str(Path(__file__).parent.parent.parent / "Knihovny"))
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from mysql_db import connect_mysql
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URL = "https://www.solitaire.org/daily-calcudoku/"
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DIFFICULTIES = ["4x4", "5x5", "6x6", "8x8"]
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async def fetch_all_levels() -> dict:
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async with async_playwright() as p:
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browser = await p.chromium.launch(headless=True)
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context = await browser.new_context(viewport={"width": 1280, "height": 900})
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page = await context.new_page()
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print(f"Načítám {URL} ...")
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await page.goto(URL, wait_until="networkidle", timeout=60_000)
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game_url = None
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for frame in page.frames:
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if frame.url != page.url and frame.url.strip() not in ("", "about:blank"):
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game_url = frame.url
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break
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if not game_url:
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iframe_src = await page.get_attribute("iframe", "src")
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if iframe_src:
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game_url = iframe_src if iframe_src.startswith("http") else f"https://www.solitaire.org{iframe_src}"
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await page.close()
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game_page = await context.new_page()
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target_url = game_url if game_url else URL
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print(f"Načítám hru: {target_url} ...")
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await game_page.goto(target_url, wait_until="networkidle", timeout=60_000)
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raw = await game_page.evaluate("() => JSON.stringify(gameLevels)")
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await browser.close()
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return json.loads(raw)
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def save_to_mysql(game_levels: dict, start_date: date, end_date: date):
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conn = connect_mysql(database="puzzle")
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cur = conn.cursor()
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inserted = 0
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d = start_date
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while d <= end_date:
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mmdd = d.strftime("%m-%d")
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date_str = d.strftime("%Y-%m-%d")
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for diff in DIFFICULTIES:
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if diff not in game_levels or mmdd not in game_levels[diff]:
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continue
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cages, solution = game_levels[diff][mmdd]
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grid_size = int(diff.split("x")[0])
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cur.execute(
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"INSERT IGNORE INTO puzzles (game_type, difficulty, puzzle_date, puzzle, solution, extra, source) "
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"VALUES (%s, %s, %s, %s, %s, %s, %s)",
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("calcudoku", diff, date_str, cages, solution,
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json.dumps({"grid_size": grid_size}), "solitaire.org"),
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)
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if cur.rowcount > 0:
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inserted += 1
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d += timedelta(days=1)
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cur.close()
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conn.close()
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return inserted
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async def main():
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game_levels = await fetch_all_levels()
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total = sum(len(game_levels.get(d, {})) for d in DIFFICULTIES)
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print(f"gameLevels: {total} záznamů")
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inserted = save_to_mysql(game_levels, date(2026, 1, 1), date(2026, 12, 31))
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print(f"MySQL: vloženo {inserted} nových řádků (celý rok 2026)")
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if __name__ == "__main__":
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asyncio.run(main())
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@@ -0,0 +1,208 @@
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"""
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Vykreslí Calcudoku puzzle do PDF z dat v MySQL tabulce puzzles.
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"""
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import json
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import os
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import re
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import sys
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from pathlib import Path
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sys.stdout.reconfigure(encoding="utf-8")
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sys.path.insert(0, str(Path(__file__).parent.parent.parent / "Knihovny"))
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from reportlab.lib import colors
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from reportlab.lib.pagesizes import A4
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from reportlab.lib.units import cm
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from reportlab.pdfbase import pdfmetrics
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from reportlab.pdfbase.ttfonts import TTFont
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from reportlab.pdfgen.canvas import Canvas
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from mysql_db import connect_mysql
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_fonts_dir = os.path.join(os.environ.get("WINDIR", r"C:\Windows"), "Fonts")
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pdfmetrics.registerFont(TTFont("Arial", os.path.join(_fonts_dir, "arial.ttf")))
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pdfmetrics.registerFont(TTFont("ArialBold", os.path.join(_fonts_dir, "arialbd.ttf")))
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OUTPUT = Path(__file__).parent / "test_calcudoku.pdf"
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OP_DISPLAY = {"+": "+", "-": "−", "*": "×", "/": "÷"}
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def parse_cages(cages_str: str) -> list[dict]:
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cages = []
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for part in cages_str.split("|"):
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target, op, cells_str = part.split(",", 2)
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cells = [(ord(m[0]) - ord("a"), int(m[1]) - 1)
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for m in re.findall(r"([a-h])(\d)", cells_str)]
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cages.append({"target": int(target), "op": op, "cells": cells})
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return cages
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def parse_solution(solution_str: str, grid_size: int) -> list[list[int]]:
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return [[int(solution_str[r * grid_size + c])
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for c in range(grid_size)]
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for r in range(grid_size)]
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def build_cage_map(cages: list[dict], grid_size: int) -> list[list[int]]:
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cage_map = [[-1] * grid_size for _ in range(grid_size)]
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for i, cage in enumerate(cages):
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for col, row in cage["cells"]:
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cage_map[row][col] = i
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return cage_map
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def cage_label(cage: dict) -> str:
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if len(cage["cells"]) == 1:
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return str(cage["target"])
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return f"{cage['target']}{OP_DISPLAY.get(cage['op'], cage['op'])}"
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def top_left_cell(cage: dict) -> tuple[int, int]:
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return min(cage["cells"], key=lambda c: (c[1], c[0]))
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def draw_calcudoku(c: Canvas, x0: float, y0: float, cell: float,
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cages: list[dict], cage_map: list[list[int]],
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grid_size: int, title: str = "",
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solution: list[list[int]] | None = None):
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label_font = max(cell * 0.28, 6)
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num_font = max(cell * 0.45, 7)
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thin = 0.4
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thick = 2.2
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if title:
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c.setFont("ArialBold", 12)
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c.drawString(x0, y0 + 5, title)
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# Bílé pozadí
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c.setFillColor(colors.white)
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c.rect(x0, y0 - grid_size * cell, grid_size * cell, grid_size * cell, fill=1, stroke=0)
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# Řešení
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if solution:
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c.setFillColor(colors.black)
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c.setFont("ArialBold", num_font)
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for row in range(grid_size):
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for col in range(grid_size):
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cx = x0 + col * cell + cell / 2
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cy = y0 - (row + 1) * cell + cell * 0.3
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c.drawCentredString(cx, cy, str(solution[row][col]))
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# Popisky klecí
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c.setFillColor(colors.Color(0.15, 0.15, 0.15))
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c.setFont("ArialBold", label_font)
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for cage in cages:
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col, row = top_left_cell(cage)
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label = cage_label(cage)
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lx = x0 + col * cell + cell * 0.06
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ly = y0 - row * cell - label_font * 1.1
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c.drawString(lx, ly, label)
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# Tenké vnitřní čáry
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c.setStrokeColor(colors.Color(0.75, 0.75, 0.75))
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c.setLineWidth(thin)
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for i in range(1, grid_size):
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c.line(x0, y0 - i * cell, x0 + grid_size * cell, y0 - i * cell)
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c.line(x0 + i * cell, y0, x0 + i * cell, y0 - grid_size * cell)
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# Tlusté hrany mezi různými klecemi
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c.setStrokeColor(colors.black)
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c.setLineWidth(thick)
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# Vnější okraj
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bx = x0
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by = y0 - grid_size * cell
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bw = grid_size * cell
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bh = grid_size * cell
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c.rect(bx, by, bw, bh, fill=0, stroke=1)
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# Horizontální hrany (mezi řádky row a row+1)
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for row in range(grid_size - 1):
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col_start = None
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for col in range(grid_size):
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border = cage_map[row][col] != cage_map[row + 1][col]
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if border and col_start is None:
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col_start = col
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elif not border and col_start is not None:
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lx1 = x0 + col_start * cell
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lx2 = x0 + col * cell
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ly = y0 - (row + 1) * cell
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c.line(lx1, ly, lx2, ly)
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col_start = None
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if col_start is not None:
|
||||
lx1 = x0 + col_start * cell
|
||||
lx2 = x0 + grid_size * cell
|
||||
ly = y0 - (row + 1) * cell
|
||||
c.line(lx1, ly, lx2, ly)
|
||||
|
||||
# Vertikální hrany (mezi sloupci col a col+1)
|
||||
for col in range(grid_size - 1):
|
||||
row_start = None
|
||||
for row in range(grid_size):
|
||||
border = cage_map[row][col] != cage_map[row][col + 1]
|
||||
if border and row_start is None:
|
||||
row_start = row
|
||||
elif not border and row_start is not None:
|
||||
lx = x0 + (col + 1) * cell
|
||||
ly1 = y0 - row_start * cell
|
||||
ly2 = y0 - row * cell
|
||||
c.line(lx, ly1, lx, ly2)
|
||||
row_start = None
|
||||
if row_start is not None:
|
||||
lx = x0 + (col + 1) * cell
|
||||
ly1 = y0 - row_start * cell
|
||||
ly2 = y0 - grid_size * cell
|
||||
c.line(lx, ly1, lx, ly2)
|
||||
|
||||
|
||||
def main():
|
||||
conn = connect_mysql(database="puzzle")
|
||||
cur = conn.cursor()
|
||||
cur.execute(
|
||||
"SELECT difficulty, puzzle, solution, extra FROM puzzles "
|
||||
"WHERE game_type='calcudoku' AND puzzle_date='2026-05-08' "
|
||||
"ORDER BY FIELD(difficulty, '4x4', '5x5', '6x6', '8x8') "
|
||||
"LIMIT 1"
|
||||
)
|
||||
row = cur.fetchone()
|
||||
cur.close()
|
||||
conn.close()
|
||||
|
||||
if not row:
|
||||
print("Žádná data.")
|
||||
return
|
||||
|
||||
difficulty, cages_str, solution_str, extra_json = row
|
||||
extra = json.loads(extra_json)
|
||||
grid_size = extra["grid_size"]
|
||||
|
||||
cages = parse_cages(cages_str)
|
||||
cage_map = build_cage_map(cages, grid_size)
|
||||
solution = parse_solution(solution_str, grid_size)
|
||||
|
||||
page_w, page_h = A4
|
||||
board_cm = 11
|
||||
cell = board_cm * cm / grid_size
|
||||
board = grid_size * cell
|
||||
|
||||
c = Canvas(str(OUTPUT), pagesize=A4)
|
||||
|
||||
# Zadání
|
||||
x0 = (page_w - board) / 2
|
||||
y0 = page_h - 2 * cm
|
||||
draw_calcudoku(c, x0, y0, cell, cages, cage_map, grid_size,
|
||||
f"Calcudoku {difficulty} — 2026-05-08")
|
||||
|
||||
# Řešení
|
||||
y0_sol = y0 - board - 3 * cm
|
||||
draw_calcudoku(c, x0, y0_sol, cell, cages, cage_map, grid_size,
|
||||
"Řešení", solution=solution)
|
||||
|
||||
c.save()
|
||||
print(f"PDF uloženo: {OUTPUT}")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
Reference in New Issue
Block a user